WoW v.II?
I’m still uncertain how properly name Warlords of Draenor – fifth WoW expansion or WoW v.2. Game has changed so dramatically (compared to the original game and all of the expansions) that forces me to think of the game design/programming continuity (which is rather negative).
More than 10 years ago Blizzard declared their WoW motto – “game experience may change”. Game developers did it on permanent basis. Meaning for each and every expansion they made you should re-learn how to play your class at max efficiency. I should admit that is (besides new content in general) what keeps me playing every new expansion. New experience is the most fun for me. I’m often unhappy with the changes but, after some time, getting used to and enjoy them.
There is a trend I’m observing however – game becomes more and more oriented to commercial success rather than to satisfy experienced players. I’m not blaming Blizzard for that, after all it is private company and should generate good money flow and profit. The problem, from my perspective, is that simplification of the game (that is what Blizzard has been talking a lot during WoD development and what has been implemented in the live game) has reached the magnitude where the right word to describe it would be “primitiveness”.
The greatest fun of vanilla was in players’ diversity. The rotations you chose for your char, the talent tree you took, enchants you’ve applied etc. made them very different even within that class, sometimes inefficient but still very enjoyable. There were even the combinations developers never thought of, e.g. so called mage in plate. It was a paladin with mostly holy tree talents that did damage with holy shock. The key was to collect maximum plate gear with spell damage (it did exist at that time). The result was a paladin that was practically unkillable in PvP while doing some decent damage. Too bad this build was killed by development at the end on vanilla.
I’m skipping my favorite subject on how bad was TBC for Blizzard revenue because that expansion has been made for hardcore raiders only and that approach didn’t pay off. It seems like that was turning point for them. Most of the future expansions were good for me with exception of Cataclysm.
I remember an interview with one of the senior Blizzard managers at WotLK time who said something like “You will never fly in old Azeroth, only over my dead body”… And then Cata was released with flying over there…
Why I’m complaining so much about it? Mostly because I’ve spent so much time on old continents and so much of a good memory and fun was linked to it that I simply do not want (and probably can’t) accept all those changes. It is not the case for new players that joined after but for me(and for those who played since vanilla) it is disrespect from the developers. On top of that I can’t explain why they’ve destroyed a lot of exciting quest chains with a flavor of the original game… Rewriting a lot of graphics just to let us fly in there?! Seems like a lot of programming/designers resources/money went there. The result I still do not buy…
But let’s go back to the point – game experience may change…